Concept

Designing an audio-first mobile experience

Concept: two phones showing a dark now-playing screen and a playback options sheet with speed and voice choices.

UI concept draft, not a product screenshot

A design study of listening controls on a phone: play, pause, skip, and change speed or voice without losing your place.

What the concept shows

Now playing: title, position (“Part 2 of 6”), progress with elapsed and remaining time, skip back and forward, and one large pause control.

A compact strip states the current voice and speed (“Voice: Warm, Speed 1.0×”) with a single Options entry point.

The mini-player stays on top when the options sheet is open, so playback is never hidden.

The options sheet says up front: “Preview first. Nothing changes until you apply.”

Speed is one segmented control (0.8× to 1.5×). Each voice shows its state: Current and Playing, Suggested with a Stop control while its preview plays, or Preview.

Two explicit endings: Apply (this time) or Keep as default.

Design questions the concept answers

Changing a setting: rather than changing instantly on tap, you preview a voice or speed first and then apply it.

Where settings live: rather than a full settings screen, a sheet over a mini-player that keeps playing.

This time or always: the sheet offers both, Apply or Keep as default.

Not shown in this concept

A cancelled preview, resuming after an interruption, offline or no audio, large text, and reduced motion.

This is a UI concept. No outcome is claimed.

About

Design leader shaping digital products that scale. 20+ years in UX, games, and SaaS.

Social

© 2025 Greg Herboek · Designed in Austin · All rights reserved.

About

Design leader shaping digital products that scale. 20+ years in UX, games, and SaaS.

Social

© 2025 Greg Herboek · Designed in Austin · All rights reserved.

About

Design leader shaping digital products that scale. 20+ years in UX, games, and SaaS.

Social

© 2025 Greg Herboek · Designed in Austin · All rights reserved.