Concept
Designing an audio-first mobile experience

UI concept draft, not a product screenshot
A design study of listening controls on a phone: play, pause, skip, and change speed or voice without losing your place.
What the concept shows
Now playing: title, position (“Part 2 of 6”), progress with elapsed and remaining time, skip back and forward, and one large pause control.
A compact strip states the current voice and speed (“Voice: Warm, Speed 1.0×”) with a single Options entry point.
The mini-player stays on top when the options sheet is open, so playback is never hidden.
The options sheet says up front: “Preview first. Nothing changes until you apply.”
Speed is one segmented control (0.8× to 1.5×). Each voice shows its state: Current and Playing, Suggested with a Stop control while its preview plays, or Preview.
Two explicit endings: Apply (this time) or Keep as default.
Design questions the concept answers
Changing a setting: rather than changing instantly on tap, you preview a voice or speed first and then apply it.
Where settings live: rather than a full settings screen, a sheet over a mini-player that keeps playing.
This time or always: the sheet offers both, Apply or Keep as default.
Not shown in this concept
A cancelled preview, resuming after an interruption, offline or no audio, large text, and reduced motion.
This is a UI concept. No outcome is claimed.