Turn AI confidence into a next step

Turn AI confidence into a next step

Turn AI confidence into a next step

AI product design

The short answer

Show confidence only where it changes what someone should do. Use a few plain levels, give each one a clear action, and offer a short list of options when the AI is unsure.

Show confidence only where it changes what someone should do. Use a few plain levels, give each one a clear action, and offer a short list of options when the AI is unsure.

Original mobile concept in charcoal and bright yellow-green. A receipt assistant has read a lunch receipt. A legend at the top pairs each confidence level with an action: Sure, no check; Check, pick one. Merchant Northside Café, Total $18.40 and Date 10 Nov 2026 are marked Sure. Category is marked Check and asks Not sure. Which fits?, offering Meals, Client meal and Travel, and the save button waits for a choice. Beside the phone, a dithered block of solid yellow-green cubes breaks into scattered smaller cubes, labelled Confidence, as a next step: Sure fills in. Unsure asks. Illustrative concept, not client work or measured results.
Original mobile concept in charcoal and bright yellow-green. A receipt assistant has read a lunch receipt. A legend at the top pairs each confidence level with an action: Sure, no check; Check, pick one. Merchant Northside Café, Total $18.40 and Date 10 Nov 2026 are marked Sure. Category is marked Check and asks Not sure. Which fits?, offering Meals, Client meal and Travel, and the save button waits for a choice. Beside the phone, a dithered block of solid yellow-green cubes breaks into scattered smaller cubes, labelled Confidence, as a next step: Sure fills in. Unsure asks. Illustrative concept, not client work or measured results.

Illustrative concept, not client work or measured results.

A score can calibrate trust, not fix decisions

Zhang, Liao and Bellamy had crowd workers predict incomes with help from an AI. When the AI's confidence was shown, phrased as how often it was right on similar cases, people leaned on it more when it was confident. A per-prediction explanation chart did not have that effect.

But calibrated trust did not make the joint decisions more accurate. The authors point to one reason: cases the AI found hard were hard for people too. And a score is only honest if the model's probabilities are well calibrated.

So confidence is not a trust badge. It is a cue for when to check.

A score can calibrate trust, not fix decisions

Zhang, Liao and Bellamy had crowd workers predict incomes with help from an AI. When the AI's confidence was shown, phrased as how often it was right on similar cases, people leaned on it more when it was confident. A per-prediction explanation chart did not have that effect.

But calibrated trust did not make the joint decisions more accurate. The authors point to one reason: cases the AI found hard were hard for people too. And a score is only honest if the model's probabilities are well calibrated.

So confidence is not a trust badge. It is a cue for when to check.

Give every level an instruction

Google PAIR warns that numeric confidence assumes people understand probability, and asks what anyone should do at 85.8% versus 87%. One alternative it describes: a few categories, each with a clear action. When confidence is low, showing several likely options prompts people to use their own judgment.

In this illustrative concept, a receipt assistant reads a lunch receipt. Fields it is sure about are filled in and stay editable. The category it is unsure about shows three guesses and waits for a choice before saving.

Give every level an instruction

Google PAIR warns that numeric confidence assumes people understand probability, and asks what anyone should do at 85.8% versus 87%. One alternative it describes: a few categories, each with a clear action. When confidence is low, showing several likely options prompts people to use their own judgment.

In this illustrative concept, a receipt assistant reads a lunch receipt. Fields it is sure about are filled in and stay editable. The category it is unsure about shows three guesses and waits for a choice before saving.

Illustrative concept: One level, one action. A card lists what each level asks of you: Sure, filled in, edit if wrong; Check, pick from the top guesses; Can't read, type it in yourself. Beside it, the receipt screen after a choice: Category shows Meals selected, marked You chose, with Edit anytime, and the Save expense button is active.
Illustrative concept: One level, one action. A card lists what each level asks of you: Sure, filled in, edit if wrong; Check, pick from the top guesses; Can't read, type it in yourself. Beside it, the receipt screen after a choice: Category shows Meals selected, marked You chose, with Edit anytime, and the Save expense button is active.
Illustrative concept: One level, one action. A card lists what each level asks of you: Sure, filled in, edit if wrong; Check, pick from the top guesses; Can't read, type it in yourself. Beside it, the receipt screen after a choice: Category shows Meals selected, marked You chose, with Edit anytime, and the Save expense button is active.
Illustrative concept: One level, one action. A card lists what each level asks of you: Sure, filled in, edit if wrong; Check, pick from the top guesses; Can't read, type it in yourself. Beside it, the receipt screen after a choice: Category shows Meals selected, marked You chose, with Edit anytime, and the Save expense button is active.
Illustrative concept: One level, one action. A card lists what each level asks of you: Sure, filled in, edit if wrong; Check, pick from the top guesses; Can't read, type it in yourself. Beside it, the receipt screen after a choice: Category shows Meals selected, marked You chose, with Edit anytime, and the Save expense button is active.

Before you add a percentage

Ask your team three questions. What will someone do differently at each level? Is the score calibrated against real outcomes? Have we tested the display with the people who will rely on it?

Before you add a percentage

Ask your team three questions. What will someone do differently at each level? Is the score calibrated against real outcomes? Have we tested the display with the people who will rely on it?

About

Design leader shaping digital products that scale. 20+ years in UX, games, and SaaS.

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© 2025 Greg Herboek · Designed in Austin · All rights reserved.

About

Design leader shaping digital products that scale. 20+ years in UX, games, and SaaS.

Social

© 2025 Greg Herboek · Designed in Austin · All rights reserved.

About

Design leader shaping digital products that scale. 20+ years in UX, games, and SaaS.

Social

© 2025 Greg Herboek · Designed in Austin · All rights reserved.